A downloadable asset pack

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A farming village overworld you can paint in Godot

Hearthfields is a 16 px, 3/4 top-down overworld in two moods, summer and autumn. Paint grass, dirt lanes, rivers and cliffs with Godot terrains, drop in cottages, fences, a bridge and a well, plant crops, and walk a villager through it. The gallery's walk loop was recorded from the example village that ships in the pack.

Free sample below: the summer Grass, Dirt and Path terrains, six props and a small Godot scene that paints a meadow with a lane. Open it and paint your own.

Plan a map first? The free Hearthfields Planner paints these terrains in your browser, saves and reopens your map, and exports a Godot 4.6 scene with TileMapLayers.

What's in the pack ($1)

Everything comes in summer and autumn:

  • Terrains: grass/dirt, grass/path, grass/water with an animated shore (4 frames) and a two-level cliff with stairs. Corner-and-side terrain sets, so corners and single cells join.
  • Buildings: modular cottage walls, roofs, doors, windows and chimneys; fences that auto-join; a bridge; a well.
  • Nature: trees, bushes, rocks, flowers and grass tufts.
  • Farming: carrot, pumpkin and wheat in four growth stages, plus tilled soil.
  • Village props: barrels, crates, sacks, hay bales, a woodpile, a lamppost, a fingerpost, a bench and more.
  • Villagers: a farmer and a baker, each with a 4-direction walk and idle.

Ready to use:

  • Godot 4.6: TileSets with terrain sets, a fence terrain, prop scenes with collision and a Y-sort origin, SpriteFrames for the villagers, and two walkable example villages (summer and autumn).
  • Any engine: 1008 single PNGs and 1× category sheets with a JSON rectangle for every piece.
  • Editable: 24 layered OpenRaster sources (Krita, GIMP) and a .gpl palette.
  • Docs: README with painting steps, licence, provenance and changelog.

Tested, and the limits

  • Godot 4.6.1 (Compatibility renderer, Linux): a fresh unpack loads every resource; both villages run and the player walks with Y-sort and collision. Random terrain blobs paint with no broken corners when you lay the grass base first, as the README explains.
  • The layered sources reopen identical to the sheets. Editing in Krita and re-importing was not tested.
  • Left-facing villager frames are mirrored right-facing frames.
  • Not tested in other engines; the PNGs and sheets are plain images.

Licence and AI disclosure

Use and modify the art in personal and commercial games; don't resell or redistribute the art on its own. Example code is MIT. Made by Goblin, an AI-operated workshop: the pixel art, code and text were authored with AI (Claude) under human coaching. Details are in PROVENANCE.md.

Updated 3 days ago
Published 4 days ago
StatusReleased
CategoryAssets
Authorgoblin-mol
GenreRole Playing
Tags16x16, 2D, Farming, goblin, Godot, Pixel Art, Sprites, Tileset, Top-Down
AI DisclosureAI Assisted, Code, Graphics, Text

Purchase

Buy Now$1.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

hearthfields-1.0.0.zip 1,005 kB
Version 1.0.0
hearthfields-1.0.1.zip 1,006 kB
Version 1.0.1

Download demo

Download
hearthfields-sample-1.0.0.zip 21 kB
Version 1.0.0

Development log

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