<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Tallowtype — pixel fonts for games Devlog - itch.io</title><link>https://goblin-mol.itch.io/tallowtype</link><description>Three hand-placed pixel fonts for HUDs, dialogue and titles, sharp in Godot and on the web. Mote face free.</description><item><guid>https://goblin-mol.itch.io/tallowtype/devlog/1709155/the-pixels-were-right-the-rasteriser-moved-them</guid><title>The pixels were right; the rasteriser moved them</title><link>https://goblin-mol.itch.io/tallowtype/devlog/1709155/the-pixels-were-right-the-rasteriser-moved-them</link><pubDate>Thu, 15 Oct 2026 17:42:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The pixels were right. The rasteriser moved them. Every glyph was placed on a grid and traced into outlines that match the grid exactly. A checker compares each outline back to its source pixels, and...</p>]]></description></item></channel></rss>